![]() ![]() In conclusion, if you want a game that is a middle of the road game, but appeals to a wide audience. Not to say your battles can't get in depth and creative but the game approaches combat in what I perceived as something very comic book like. So for those of you who like immensely huge detailed battles, where it is almost like you are playing a game of advanced chess, then this isn't for you. If my players want to play all villains, they can, if they want to be golden boy supers, they can. #Gilgamesh king of heroes mutants and masterminds how toIt doesn't tell me how to run my game but it gives me lots of options, and it doesn't try and approach on my story with any of its rules. It's a fairly short book, but it's solid and there isn't a whole ton of fluff. This game is a shot right up the middle, and that's why I think it's the best Super hero RPG out there. I don't have to rule check every five seconds, and no player goes "how do I do that again?" I've read through quite a bit of other super hero RPGs, ones that were very simple (almost too simple) and ones there were very complex (far too complex if you ask me). This time around the rules are pretty easy and they make the game flow, and they are memorable. But also can be customized quite a bit for your veteran players. The Game is pretty simple, great for first time players. They removed most everything useless and got rid of a lot of things that were clunky. Compared to M&M 2nd edition, 3rd Ed really cleaned up its act. Which I think is fitting for this game because that's how it reads. Previous editions were in hardcover, so I'd like a hardcover to go on my game shelf. The only problem I have with the game is that it is only available in softcover format. ![]() This book is just a version of those rules with all the specific DC material replaced with content created by Green Ronin. If you are familiar with Green Ronin's DC Adventures RPG, there won't be any surprises in here it uses the exact same system, with no rules differences that I've noted. The powers have been re-created in a way that resembles a much-simplified version of the second edition's Ultimate Power sourcebook the resulting power list seems to be able to re-create any power I can think of. ![]() Feats were re-named as advantages, and the skill system was streamlined, with some skills re-named to have a more modern feel. The basic defenses (saves) have been expanded to include Parry (which uses the Fighting ability). The old six D20 abilities (strength, dexterity, constitution, intelligence, wisdom, charisma)have been replaced with eight abilities: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness and Presence. This is the third edition to the game, and the changes from the second edition are significant. I've used the system for games in different genres as well, with great success. It adapts the D20 system, with numerous changes and a lot of simplification, making the system better and more suited to the genre. Mutants and Masterminds is, in my 30-odd years of experience, the most flexible and thematically fitting tabletop role-playing game in the superhero genre I've ever seen. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook! Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Choose the complications your hero must overcome, earning you the hero points to achieve victory. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. ![]() The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. ![]()
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![]() ![]() Golf being the type of game it is, today everything in the swing is in sync and we achieve our goal and beat or match the course. The social player will be more than happy to shoot a score around 60 on any 9 holes he plays. A 12 handicap player should score 42, a 15 handicap should shoot 43 or 44, and an 18 handicap 45.Ĭ – The experienced senior golfer playing off a handicap of 24 will need to shoot a score of 48 to draw his match with the course. Achieving these scores means they have drawn their match against the golf course.ī – The good players should also draw their games against the golf course, to maintain their handicap rating. A 7 handicap player should shoot a score of no greater than 40, and the 9 handicap player should shoot 41 regularly. In reality, the scratch golfer should match 36 every time he plays. ( Taking 72 strokes as par and every 9 holes as 36)Ī – Good amateurs would expect to challenge the score of 36 often, depending on weather conditions and the toughness of the course. Golfers who play near the coast will always have wind to contend with during their rounds, and wind affects a golf ball’s flight tremendously. It should also be noted that some golf courses are much more difficult than others, and weather plays a big part in the difficulty of each individual course. ![]() To work out the average score for 9 holes across the total spectrum of golfers and their handicaps would be best explained by dividing players into say 3 categories.Ī – Very good amateurs with handicaps ranging from 0 to 9.ī – Good players with handicaps from 10 to 18.Ĭ – Experienced senior golfers or beginners and social golfers from 19 to 36. This means that you get an extra 18 shots to match your competitor, which is the course par rating of 72. Put simply, if you are an 18 handicap player, then you will be given an extra shot per hole. The average handicap for experienced players of all ages would be in the region of 15 to 18. Golf is one of the few sports where you are allocated a handicap, based on your ability to play the game. Remember to get to this level of play requires many, many hours of practice daily. #Average time to golf 9 holes professional#However, this is a professional or low single-figure amateur score. Taking a professional golfers scorecard would possibly reflect a score of 35 for the front, and 37 for the back 9, called a matching par of 72. Each course is divided into 2x 9 holes ie front 9 and the back 9. Professionals will try and beat the par rating, say 72. The golf course’s par rating varies from between 70 and 72 for 18 holes. ![]() Your opponent is the golf course itself, which has a par rating, and this is your competitor. The best way to explain this wonderful game is that you do not need an opponent to play. All 4 players can play another competition called an Alliance, whereby they all represent one team. Golf unlike many other sports is an individual game, although many competitions require that golfers pair up to make a team. ![]() ![]() Hell, I don't even see any huge ads in my face other than the well placed small ads for the leveling/gold making guides.Īs for them not answering your emails, lets go back to how much advertising and site hits they get. I see a subtle donation link on the FAQ page which it cool because it's not shoved in my face from the main page. It's advertised as free on the official Apple web site and on CNet Download, which gives them heaps of advertising (I can only imagine how many hits that site gets because of this) and yet they are not charging a dime for the software. However, I have never been charged a dime to use WoWMatrix and cannot find anywhere on the site where they force anyone to give them cash. I fully understand and respect your views as they are very valid. Prior to requesting that they remove access to my addons from their service, I inquired as to how their service works, and recieved the following: If you're downloading an addon that's hosted on WoWInterface, through WoWMatrix, the file is sent to your computer from WoWInterface's servers. Wowmatrix problems download#WoWMatrix doesn't pay the storage bills or the bandwidth bills for the addons you download through its program. WoWMatrix makes money off of providing access to addons it doesn't host. No similar understanding is attached to WoWMatrix.Ĥ. While the erstwhile WoWAce suffered from this problem to a lesser degree, it was generally understood that everything on WoWAce should be considered beta. They'll just download an addon, deem it broken, and tell their friends that "Addon X sucks, don't use it". Users who find and download an addon through WoWMatrix will never see that warning. On a release site, an author can place a big, bold warning at the top of the description stating than an addon is under development, currently in beta status, is not yet complete, and/or may be unstable. WoWMatrix doesn't show the author's description of an addon anywhere. This means that users who download an addon through their program have no way to give feedback to the author, or report problems they may encounter.ģ. WoWMatrix doesn't show an addon's real download URL anywhere. ![]() They are making money off of providing access to an addon, and they can't even spare a few pixels of screen space to give its author nominal credit?Ģ. WoWMatrix doesn't show an addon author's name anywhere. ![]() Why? Here are some things to think about :ġ. However, as an addon author, the concept bothers me greatly, and I have actually requested that they stop making my addons available through their program. I personally know many people who use it, including my roommate. Wowmatrix problems update#I'm sure many of you use the WoWMatrix program to update your addons. ![]() ![]() ![]() In cruel irony, Joko awakened Zhelon to enforce the blockade for perpetuity. You know the tale? When Joko retook Elona, Zehlon and the Sunspears who protected him tried to flee to Amnoon. Here's a little something for your trouble. To be young again! No use wishing, I suppose. These bring back fond memories, and not-so-fond memories. (only when Equipment Tracker is 6/7 complete awards Shadi's Reward to complete the collection) Ah, yes. ![]() I found all the equipment you were missing. Or did you come here to hear tales of my glory days as a Sunspear? Well, those days are behind me. Story involvement Path of Fire story ĭialogue Be careful-danger lurks on yonder ledge.
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![]() ![]() #Supertux cheats code#Firstly, the kernel is licensed under GPLv2 and many of the parts in the kernel require the calling code to also be GPLv2 due to the "viral" quality of GPL. ![]() The separate kernel module approach comes with some gotchas. So, EAC could surely use this approach as well, right? #Supertux cheats driver#The Nvidia driver is instead loaded as a separate kernel module, which allows Nvidia to keep its source code hidden, but also allows the driver to be updated separately from the kernel. There are of course some notable exceptions to this rule, the largest of which is the Nvidia driver. #Supertux cheats drivers#Most drivers are delivered this way, where the driver gets tightly integrated into the kernel and the drivers are updated when the kernel is updated. In Linux, the standard way of delivering drivers is by submitting the driver into the kernel source code tree, which naturally requires that the driver be open source. It is also a mode of operation that is technically incompatible with the Linux way of doing things. Based on Sweeney's comments, this is the mode of operation used by Fortnite. This provides a very broad level of monitoring, which is also harder to bypass. This allows EAC code to run at a very privileged level and inspect essentially any and all parts of the system in order to detect tampering. We also don't know the scope of cheats that are detected by EAC in this configuration, so this system by itself may already be fairly comprehensive.ĮAC also contains a kernel-level component, which on Windows is installed as a kernel driver. There are plenty of games, even some popular free-to-play titles, which at best have this level of anti-tamper protection and they don't seem to have a major cheating epidemic, so clearly in many cases this should be enough. This may prevent some cheats but fail to detect others, which can be perfectly reasonable for games, where the number of cheaters and potential cheaters are fairly low or other systems complement the anti-cheat solution. However, this mode of operation is seemingly a comparatively high-trust configuration, where only part of the anti-tampering protections of EAC are active. We know that it can be run in a configuration where it is compatible with Linux/Proton apparently with just a relatively simple toggle. I will address some of these aspects a bit later, but for now let's focus on the main technical blocker, which is Easy Anti-Cheat.Įasy Anti-Cheat, or EAC, is an anti-cheat solution which apparently comes in a few configurations. There have been some responses to this from the Linux side, with some accusing Sweeney of exaggerating the difficulty of such a port or that his statements are conflicting, because he simultaneously believes the Linux market is too small to be worthwhile but also would provide a way for too many cheaters. He argues, that for a game of Fortnite's size this would open the flood-gates to significant influx of cheaters. The central crux of the issue, from Sweeney's point of view, is that making Easy Anti-Cheat, with all of its capabilities, run on Steam Deck (and thus on Linux) would be extremely difficult. One of the big topics of discourse in the Linux gaming sphere recently has been Tim Sweeney's statement on porting Fortnite to the Steam Deck, where Sweeney argues that Linux would be too difficult of a target and the market not big enough to warrant the amount of resources it would take to bring all of Fortnite on the platform. ![]() ![]() ![]() “We did some studies on wearables, and 51 percent of consumers who are interested in buying a smartwatch said they won’t even consider it unless it fits in with their personal style,” notes Ben Arnold, executive director and industry analyst for consumer technology at The NPD Group. Indeed, when it comes to techcessories, beauty is as important as brains. Rebecca Minkoff’s bracelet for Case-Mate connects to a USB cable to sync and charge mobile devices. Unsworth is alluding to the aesthetic shortcomings of early wearable gadgets: Bulky, squared off, masculine and plastic-y, they were not likely to find valuable wrist real estate (or face real estate, in the case of Google Glass) among image-conscious consumers. ![]() “Ever seen a smartwatch on the Champs-Élysées?” This is not the case,” adds Kate Unsworth, founder and CEO of Kovert Designs, a London-based startup that’s launching sleek, smart jewelry in time for the holidays. “Silicon Valley has this misconception that if the technical feature is well-built enough, consumers will lap it up, no matter what it looks like. “As such, we believe the fashion and design industry should be in the driver’s seat.” “Wearables are arguably the most personal technology we’ve seen,” says Ayse Ildeniz, vice president and general manager of Intel’s (INTC) New Devices Group, which partnered with hip retailer Opening Ceremony on smart bracelets, and with accessories giant Fossil for an upcoming project. That’s why a growing number of savvy tech companies are collaborating with forward-looking fashion houses, and startups are focusing on design first. If wearable tech is to live up to its potential, it needs to start looking better. ![]() |
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